The rest of the players must follow suit, unless they cannot, in which case they can play a new suit. In the fourth round, cards are not passed to other players.Įvery round begins with the player holding the 2 of Clubs playing first.In round three, cards are transferred to the player directly across from you.During the second round, you pass your cards to the player positioned on your right.In round one, cards are passed to the player on the left.Here are the different dealing directions per round: In the fourth round, no cards are exchanged, and in the fifth round, the passing direction resets.
The direction in which cards are passed varies across the first three rounds, indicated by the presence of a yellow arrow in the game. As the game progresses, players must exchange three cards with one player and simultaneously receive three cards from a different player again. Dealing and PlayingĪt the start of the Hearts game, every player receives a total of 13 cards. If successfully executed, the player who shoots the moon scores 0 points, while each of the other players are given 26 points, which can dramatically alter the standings.
This strategy involves a player's deliberate attempt to gather all the Hearts cards and the Queen of Spades. An intriguing rule known as “Shooting the Moon” is also in play. Therefore, the objective is to avoid penalty cards, which give you points-specifically the Hearts cards, each carrying a value of 1 point, and the Queen of Spades, which incurs a hefty 13 points. As we know, the player who achieves the lowest score is the winner. The primary goal of the game is to minimize the collection of penalty points. The hearts game ends when someone reaches or exceeds 100 points, and whoever has the lowest score at that point is the winner. The game employs a traditional French deck comprising 52 cards, where the Ace carries the highest value and the 2 holds the lowest. This individual game involves four players, each playing independently. The player with the lowest score wins.Hearts distinguishes itself from most other card games by emphasizing a unique objective: rather than striving for the highest score, players aim to achieve the lowest. Hearts is played to 100 points, when a player reaches this score, the game ends. If a player has won all 13 hearts and the Queen of Spades, that player can choose to subtract 26 points from his score, or to add 26 points to every other player's score. Scoring: At the end of each hand, the number of hearts a player has taken, is counted they count for 1 point each. The Queen of Spades can be led at any time. Hearts may not be led until a heart or the Queen of Spades has been played (this is called "breaking" hearts). The winner of the trick gets all the cards and starts the next trick. The highest card of the suit led wins a trick (there is no trumps in this game). Exception: If a player has no clubs when the first trick is led, a heart or the Queen of Spades cannot be played.
If a player has no cards in the suit led, a card of any other suit may be discarded. Each player must follow suit if possible. Playing tricks: The player holding the 2 of clubs (after the passing) plays that card to start the first trick. This rotation repeats until the game ends. to the player on your left, 2 to the player on your right, 3 to the player across the table, 4. All players must pass their own cards before looking at the cards received from an opponent.
Passing: After looking at his or her hand, each player chooses three cards and passes them face down to another player.